![]() However, the perfect defense is coordinating with your Initiator.Īs the attackers push out, you want to recon the site with Fade or Sova as the attack is happening. Even if it is smoked, they will feel pressure from A Tree because defenders can still peek out.ĭefenders can also throw utilities from A Tree with the gate opened. This will open up a new angle in A Tree for the attackers to cover. Switch on the switch and destroy the gate as it closes. If you hear them doing a fast push, you can use a utility to delay them. Defending Strategies Shoot down the doors They will eventually run out, and you can push with more utilities ready. Your goal is to force more utilities out of the opponents than your team. If the attackers throw a smoke and a flash, the defenders will return with a smoke and a molly. In high-ranked lobbies, teams tend to trade utilities. ![]() You want to bait these abilities before pushing. Force enemy utilitiesĪs you threaten to push any site, defenders will be forced to use utilities like flashes, mollys, and stuns. They will most likely play for a retake at this point. Taking control of A Tree while attacking in A Main leaves the defenders with no space. Rotate your team around and position for a two-pronged attack on a site. Clear the area which isn’t smoked to take mid control. Keep the defenders on their toes while playing for picks. Since you are playing slowly to gather information, you should also take more space in mid. Learn where the enemy sentinels like Chamber, Killjoy, or Cypher are and try to avoid them. The strategy here is to play around and gather information. You can also smoke A Tree, but they can still shoot through the smoke on entries. Raze can nade the generator and fly in from the other side. Jett can smoke in the middle and dash in. The others, preferably duelists, can clear the site. You don’t want everyone clumping up in one area. Spread out and leave at least one or two players going for the switch. But, this leaves the person closing the door open to A Rafters and A Generators. When you push the A Site, you also want to close the door as fast as possible. The strategy is to coordinate your utilities like flashes, stuns, and recons and push the site fast.Īs your team pushes, you want to close the door to B Market and start clearing fast. After clearing, you still need to take B Site and B Boat House. You will still be left with B Stairs, Logs, Lanes, and B Switch to clear. Smoking B Defender Spawn and B Market is mandatory. This situation happens a few times in a match because A Site is hard to defend alone.Īs your team pushes B Main, there are so many angles to check. If they commit at least three defenders in A, one in mid, and one in B (3-1-1), B will be much easier to push. But you might catch the defenders off guard. Attacking Strategies Fast and coordinated B Site pushesī Site is extremely hard to push. Other callouts will just describe a specific spot in an area, like the double boxes (middle of A Site). These are all the common callouts you should know. There are a lot of callouts in Ascent that isn’t seen on the map. A Hell – Directly under A Rafters (A Heaven).A Generator or Genny – Tall generator in A Site (common defending spot).B Stairs – Stairs going down to B Site (common defending spot).B Defender Spawn (B CT) – Directly across B Main going to B Site.B Speedway (Lanes) – the shortest pathway from B Main to B Site.Wood (Logs) – The tiny corner under B Market outside the gate/door. ![]()
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